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June 24, 2014

Virtual reality is not a new term to all video game players. To get yourself immersed in a virtual 3D world, you probably need to wear a headset and isolate yourself from the real world - your eyes are trapped.


In scientific world, research in virtual reality is much more fascinating. Cave2, being developed by the University of Illinois, definitely will bring you a new insight about virtual reality. 

"CAVE2 consists of 72 near-seamless passive stereo off-axis-optimized 3D LCD panels, a 36-node high-performance computer cluster, a 20-speaker surround audio system, a 10-camera optical tracking system and a 100-Gigabit/second connection to the outside world"


Experience the power of Cave2 at Youtube:

More about Cave2?
Cave2@Monash
http://monash.edu.au/cave2

You can find more research videos about virtual reality here: ieeevr.org/2014/videos.html 


I am not sure if these videos will re-define your understanding about virtual reality. I extracted the definition from "Encyclopedia of Multimedia"

"Virtual Reality is the technology that provides almost real and/or believable experiences in a synthetic or virtual way"

Virtual Reality. In: Furht B. (Ed.) Encyclopedia of Multimedia: SpringerReference (www.springerreference.com). Springer-Verlag Berlin Heidelberg, 2008. 2011-01-31 23:00:00 UTC

Other related articles:


Virtual Reality in the Operating Room | Tasker R. (Ed.) Textbook of Stereotactic and Functional Neurosurgery

Virtual Reality Learning Environments | Seel N. (Ed.) Encyclopedia of the Sciences of Learning


Btw, there is one virtual reality video game kit set was successfully funded via KickStarter - ANTVR KIT 

Image source: www.evl.uic.edu/cave2

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